ENHANCING MEMORY
    Subject- What the piece is about?
           Material - What important information is presented?
                  Assertions - What was the author's opinion?
                          Reaction - What's your opinion of the piece?
                                 Trademark - Name one element of the piece that makes it stand out.

    1. Learn whatever you need to know to handle the job/opportunity that you are seeking.
    2. Demonstrate that you are eager to learn new tasks and assume more responsibility.
    3. Watch for an opportunity in which help is badly needed for your selected area.
    4. Move In and prove that you can handle it.

    Simulation is beneficial:
    You can solve problems by doing a(ny) Challenging Mental Activity.
    Learn to interact with others while performing the task.
    You can learn better by doing some hands-on (real) things.

    The Data Indexing Method:
    1. Give the information a subject.
    2. Pick out the key words that identify the source of the information.
    3. Create an interesting association between the subject and source.

    In order to Remember Names:
    1. decide (and say to yourself) that you want to remember names
    2. make sure you get the name right ( have it spelled out)
    3. repeat the name throughout the introduction
    4. associate the name with a physical characteristic or personal trait
    5. make a written note.

    High-Performance reading:
    1. Concentrate.
    2. Become an ACTIVE reader.
    3. Don't linger or go back.
    4. Read by the paragraph, skim the introduction, titles, index, etc.
    5. Use S. M. A. R. T.

    Mental Activation:
    1. Done when you are refreshed and wide awake. (A good time is right after exercise.)
    2. Done where/when distractions are unlikely.
    3. Go through the entire procedure you want to perfect. Feel the emotions involved.
    4. Picture yourself performing flawlessly (in whatever you are practicing).
    5. Practice in 15 to 30 minute sessions; two or more short sessions are better than onelong one.

    Total Involvement:
    1. Putting your new knowledge to use in real-life situations.
    2. Use your own words to write down from memory what you learned in your most recent study or training session. Do it or write down how you do it.

    Program yourself for creativity (creativity is beneficial):
    1. Experiment with different ways of doing something.
    2. Give new ideas a chance to survive.
    3. Develop the ability to be a "creative copycat".
    4. Develop some creative pastimes.
    5. Be inquisitive - ask questions of yourself and others. i.e. - "who?", "what?", "when?", "where?", "why?" and "how?"
    6. If all else fails, "sleep on it". (The subconscious mind is still at work.)

    Wildcatting:
    1. Take a pencil and paper and write down every idea that occurs to you. "Far out" ideas are encouraged. Carry a small notebook. Mass gathering of ideas. Go to a quiet room and write out the problem. Strain for ideas; do it until you tire.       Take a 20 minute rest. Do it again if need be.
    2. Selective pruning.
    3. Categorizing the best ideas - choose 2 or 3.
    4. Form upper and lower level combinations.
    5. Make word associations if you need ideas generated. Start with a dictionary and make an association with every word possible until you come up with the conclusion.

    Solving problems:
    1. Determine if the problem really does exist; identify the missing link.
    2. Consider all the possibilities for filling the missing link - write them out. Provide a solid foundation for solving the problem.
    3. Focus on the desired outcome.
    4. Set your sights on the long-range goal and examine alternative ways of reaching it.
        a. mull it over in your mind
        b. discuss it with associates
        c. use trial and error to find a solution
    5. Try Reverse Motion Visualization - break down the problem into two steps:
        a). simple "easy-to-understand"
        b). "easy-to-accomplish" steps.
    6. Try to make a flow chart to deal with the problem.
    7. Let the problem "cook" for a while.
        a. write one or two sentences explaining the problem
        b. identify the desired outcome
        c. write all the possible solutions (reasonable or not)
        d. study the possibilities and test them on paper
        e. if the first set of steps is not pleasing, move on to other possible solutions.

    Mental Leverage Method:
        1. Pick an ability that you know the person is proud of.
        2. Politely voice doubt that the person has enough of that particular ability to satisfactorily perform the task you want done.
        3. Stand back and watch as the person does everything in his power to prove to you that he does indeed have the ability.

    Five ways to command action and give a person a feeling of importance:
        1.  Self-esteem.
        2.  A reputation to live up to.
        3.  A sense of being needed.
        4.  A challenge to meet.
        5.  Recognition of his/her superiority.

    Make new friends with individuals that I share interests with; form mutual networks. From the networks you can learn and you can access all of the information that is needed. Whenever you need the information or knowledge, you know how to obtain it on short notice. The quickest way to motivate people is to understand that everything they do is aimed at pleasing themselves. We can get anyone to do almost anything if it makes them feel important. Most people will stop at almost nothing to prove their superiority.

    Use High Powered Words. A HPW (or phrase) generates action and it gets people to do what you want them to do. They are important because it creates a picture easily and can relate to the person's personal experience. They represent something that the person wants to remember.

    for simulation - Use flash cards (a question on one side, an answer on the other side)
        1. purchase a set of 3" x 5" cards
        2. write out a question and/or an event on one side and an answer on the other side
        3. shuffle the cards
        4. try to answer the questions - practice
        5. save the cards and do #3 and #4 several more times in your spare time

    for training - Use quiz cards (one question per card (question on one side, answer on the other side).

    problem cards - when you have to face situations in which there are a variety of problems.
     

    • Concentrate and study class notes and text notes in small amounts more often.
    • Take extensive class notes in outline form using shorthand and/or use abbreviations.
    • Make the main words that were emphasized (in class and in text) stand out.
    • Concentrate on content rather than delivery.
    • When learning, ask questions. The rate of learning is increased by class involvement.
    1. Glance at the chapter; look at the topics and the background.
    2. Read the introduction and the summary.
    3. Read the chapter in phrases. Develop the habit of joining words together to form a unit (learn to speed-read).
    4. Take thorough text notes.
    5. Read while using a highlighter, circle and/or underline the important words (the High Powered Words).
    6. Fill in lecture notes with information that you missed.
    7. Mark the text and the notes and circle what is not understood.
    8. Write questions in the margin (if there are any).

    Look at the class notes within 24 hours of the class and combine the class notes with the text notes in order to make a study-guide/outline. Studying in this manner is called Programmed Learning (PL). PL is using at least two methods (the more, the better) of reviewing material in order to remember it. For example, concentrate and listen to the material and take ample notes, write (compose good notes) and speak, read and write, etc..


Have the study sessions as often as possible

(a particular subject at least three times each day).
Don't study for long periods without a rest/break.


Compensations to Aid Retrieval/Remembering General Principles


  Organization - - - - - - - - Repetition - - - - - - - - Redundancy - - - - - - - - Routine




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